Disney Platformer
With a great homage to old school Nintendo platform games, childhood Lego animation as well as modern voxel based games like Minecraft, our tiny hero sets off on an epic adventure to try to overcome his fear of heights.
And if breathtaking mountains and steep cliffs weren’t enough, an evil, vegetable throwing carrot turns up to block our heroes path. To create the beautiful, happy, cartoony look of our hero and villain, character designer Jonas Dahlbeck went through a small army of sketches before finding the two final designs that were then realised by modelers Pär Andersson and Stefan Berglund.
To manage director Ulf Lundgrens vision, Lost Liner Produtions developed their own in house tools, “lost voxels” for creating, animating and rendering all the thousands of little cubes generating the world and our characters.
Project Details
Production year: 2011
Client: Disney Channel
Director: Mikeadelica
Production Company: Flattire
Postproduction Company: Lost Liner Productions
Number of shots: 13
Project Credits
Flat Tire
Director: Mikeadelica
Producer: Jacob Mohlin
Music and Sound: Linus Söderlund
Script: Alexander Kantsjö, Ulf Lundgren, Niklas Gunnarsson
Lost Liner Productions
Animation director: Ulf Lundgren
Producer: Niklas Gunnarsson
Coordinator: Erika Reilly
Character design: Jonas Dahlbeck
Level design: Stefan Berglund, Marcus Ottosson
Animatic: Marcus Ottosson, Martin Öhgren
Modelling: Pär Andersson, Stefan Berglund
Rigging: Marcus Ottosson
Animation: Marcus Ottosson
Lighting: , Ulf Lundren, Martin Törnestedt
R&D: Björn Lundgren
Comp: Martin Törnestedt, Ulf Lundren, Jan Zakolski